Data as of:
brimindinvest.com / compare / roblox-vs-fortniteLIVE
RBLX
Roblox Corporation · Communication Services - Gaming Platform
$47.82
+23.60% this month
VERSUS
COMPARE
TTWO
Take-Two Interactive Software, Inc. · Communication Services - Video Games
$205.45
-13.33% this month
Comparison scoreboard
TTWO LEADS 5/5
AI Scorei
RBLX 26.2
TTWO 51.2
1Y Returni
RBLX -64.72%
TTWO -17.73%
Fwd P/Ei
RBLX -33.01
TTWO 20.84
Target Up.i
RBLX +17.26%
TTWO +33.63%
Op. Margini
RBLX -13.27%
TTWO 0.51%
Metrics last refreshed: 9/20/2026
Quick take

RBLX vs TTWO Stock Comparison: AI Score, Valuation, Performance and Upside

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RBLX (Roblox) and TTWO (Take-Two Interactive) represent very different gaming business models — Roblox is a platform business hosting millions of user-created experiences for predominantly younger audiences, with network effects from its creator economy, while Take-Two is a premium AAA publisher creating high-quality, high-budget games primarily for mature console and PC audiences. These companies serve largely different audiences with different monetization models.

RBLX vs TTWO is gaming platform with creator economy network effects (Roblox's user-generated content metaverse growing DAUs and ABPDAU) versus premium AAA game publisher with blockbuster franchise optionality (Take-Two's GTA VI as a potential multi-year generational revenue catalyst) — platform scale versus franchise depth in gaming.

Live analysis · updated 9/20/2026

TTWO holds the edge across 5 of 5 key metrics in this comparison. TTWO leads on both 1-year return (-17.73%) and forward P/E quality (20.84x vs -33.01x for RBLX), a relatively favorable combination of momentum and valuation. On fundamentals, RBLX is growing revenue faster (35.90%), while TTWO maintains the higher operating margin (0.51%) — a classic growth-versus-profitability split. Analyst consensus implies meaningfully more upside for TTWO (+33.63%) than for RBLX (+17.26%).

Want a full valuation workup? 46-section report — AI Score, Monte Carlo forecast, bull/bear case, DCF, and more.
Normalized 1Y performance
RBLX
TTWO
Recent returns
RBLX
TTWO
Analyst price targets & sentiment

Human Wall Street analysts' price targets, typically implying a ~12-month view — a separate signal from this site's own AI Prediction Signal further down the page, which is a 5-/30-day machine-learning forecast based on price history alone.

RBLX
Price target range
analyst mean$48.32
current price$47.82
+17.3% upside to analyst mean
TTWO · 27 analysts
STRONG BUYHOLDSTRONG SELL
Buy (1.6/5.0)
28 Buy / 0 Hold / 1 Sell
Price target range
analyst low$144.11
analyst mean$286.89
current price$205.45
+33.6% upside to analyst mean
Who should consider this stock?
RBLX may suit investors who:
  • Want exposure to the gaming platform/metaverse model — Roblox's user-generated content network effect creates unlimited experience variety funded by millions of developers rather than expensive internal studio production
  • Value Roblox's demographic depth with under-18 users as a generational platform that may retain users as they age and expand spending with income growth
  • Accept that Roblox is not yet profitable and requires sustained bookings growth to cover its substantial infrastructure, safety, and developer payout costs on the path to profitability
TTWO may suit investors who:
  • Want exposure to GTA VI as potentially the largest entertainment launch in history, followed by years of GTA Online live service revenue — a high-stakes event-driven thesis with significant upside if Rockstar delivers another cultural phenomenon
  • Value premium AAA game publishing with Rockstar's extraordinary quality track record and the NBA 2K annual sports franchise generating consistent Ultimate Team microtransaction revenue
  • Accept the lumpy cash flow profile between major Rockstar releases and the Zynga integration risk as acceptable for exposure to gaming's most valuable entertainment franchise catalog
Performance & AI score
Performance & AI score
MetricRBLXTTWO
AI scorei26.251.2
AI ranki#2633#469
Latest closei$47.82$205.45
1M returni+23.60%-13.33%
6M returni-16.86%+1.83%
1Y returni-64.72%-17.73%
$10,000 invested — hypothetical growth (dividends reinvested)

How much would $10,000 be worth today if invested at the start of each period, with all dividends reinvested?

$10,000 invested — hypothetical growth (dividends reinvested)
PeriodRBLXTTWO
1Y ago$3.53K (-64.7%)
started 2025-09-18
$8.23K (-17.7%)
started 2025-09-18
5Y ago$6.15K (-38.5%)
started 2021-09-20
$13.8K (+38.0%)
started 2021-09-20
10Y ago$6.88K (-31.2%)
started 2021-03-10
$45.95K (+359.5%)
started 2016-09-19

Hypothetical — past performance does not guarantee future results.

Valuation & upside potential
Valuation & upside potential
MetricRBLXTTWO
Market capi$29.44B$40.14B
Trailing P/EiN/AN/A
Forward P/Ei-33.0120.84
Price/SalesiN/A7.55
EV/Revenuei4.906.17
Analyst targeti$48.32$286.89
Target upsidei+17.26%+33.63%
Growth, profitability & risk
Growth, profitability & risk
MetricRBLXTTWO
Revenue growthi35.90%2.00%
Earnings growthiN/AN/A
EPS growthiN/AN/A
FCF margini+25.97%+18.79%
Operating margini-13.27%0.51%
Profit margini-17.61%-4.79%
ROIC proxyi-432.28%-9.04%
Return on equityi-432.28%-9.04%
Dividend yieldiN/AN/A
Payout ratioi0.00%0.00%
Dividend growth streakiN/ANo increase yet
Betai1.460.97
Debt/equityi1423.2681.61
Current ratioi0.821.06
Quick ratioi0.650.90
Correlation

Over the past year, RBLX and TTWO have moved weakly in the same direction (correlation of 0.37), based on daily returns.

1Y
0.37
-1.0+1.0
5Y
0.35
-1.0+1.0
10Y
0.34
-1.0+1.0
Drawdown & downside risk

Lower drawdown and smaller single-period drops generally indicate a smoother ride, though they do not guarantee lower future risk.

1Y risk snapshot
RBLX max drawdowni74.89%
TTWO max drawdowni27.68%
RBLX max wkly dropi27.81%
TTWO max wkly dropi19.24%
5Y risk snapshot
RBLX max drawdowni82.79%
TTWO max drawdowni51.50%
RBLX max wkly dropi37.68%
TTWO max wkly dropi19.94%
10Y risk snapshot
RBLX max drawdowni82.79%
TTWO max drawdowni56.14%
RBLX max wkly dropi37.68%
TTWO max wkly dropi19.94%
Performance metrics by period
Performance metrics by period
PeriodMetricRBLXTTWO
1YGrowthi-64.72%-17.73%
CAGRi-64.74%-17.75%
Volatilityi68.49%32.95%
Sharpe ratioi-1.23-0.57
Sortino ratioi-1.56-0.77
Max drawdowni74.89%27.68%
Current drawdowni66.22%21.67%
Avg drawdowni50.20%11.59%
Ulcer Indexi54.36%13.91%
Max daily dropi26.85%8.08%
Max wkly dropi27.81%19.24%
5YGrowthi-38.51%+38.03%
CAGRi-9.28%+6.67%
Volatilityi70.83%32.85%
Sharpe ratioi0.150.22
Sortino ratioi0.220.32
Max drawdowni82.79%51.50%
Current drawdowni66.22%21.67%
Avg drawdowni57.66%19.38%
Ulcer Indexi61.65%23.59%
Max daily dropi26.85%13.68%
Max wkly dropi37.68%19.94%
10YGrowthi-31.19%+359.52%
CAGRi-6.54%+16.48%
Volatilityi70.64%34.30%
Sharpe ratioi0.190.49
Sortino ratioi0.280.70
Max drawdowni82.79%56.14%
Current drawdowni66.22%21.67%
Avg drawdowni53.71%17.54%
Ulcer Indexi58.86%22.58%
Max daily dropi26.85%13.76%
Max wkly dropi37.68%19.94%
AI Prediction Signali
Members only
Next 5 trading days
RBLX
+2.8%BUY
TTWO
+1.1%HOLD
Next 30 trading days
RBLX
+6.4%BUY
TTWO
+3.2%HOLD

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Business comparison
Business comparison
CategoryRBLXTTWO
CompanyRoblox CorporationTake-Two Interactive Software, Inc.
SectorCommunication ServicesCommunication Services
IndustryElectronic Gaming & MultimediaElectronic Gaming & Multimedia
Core businessRoblox is a user-generated content gaming platform where millions of developers create interactive 3D experiences (games, social spaces, simulations) that hundreds of millions of players access. Players use Robux (virtual currency) to access premium experiences and customize their avatars. Roblox functions as a metaverse platform enabling creation, exploration, and socialization.Take-Two Interactive is a premium video game publisher with Rockstar Games (Grand Theft Auto, Red Dead Redemption), 2K (NBA 2K, Borderlands, Civilization, BioShock), and Zynga (mobile casual/mid-core games). Take-Two sells premium narrative games and sports simulations with ongoing live-service components, targeting the full-price console and PC game market.
Investor focusInvestors track Roblox Daily Active Users (DAUs), Average Bookings Per DAU, total hours engaged, the 17+ age demographic expansion (Roblox's historical core is under-18), developer ecosystem size and quality of experiences, and the path to profitability given Roblox's significant infrastructure and safety costs.Investors track Take-Two's recurrent consumer spending from live services (GTA Online, NBA 2K Ultimate Team), the GTA VI launch as the primary near-term revenue catalyst, Zynga mobile portfolio performance, and the financial trajectory toward positive free cash flow after the large Zynga acquisition.
RBLX strengths
  • Massive user-generated content network effect — millions of developers create experiences on Roblox for free, giving Roblox an essentially infinite content library funded by its creator economy rather than internal studio costs
  • Deep demographic penetration in the under-18 generation — Roblox is the dominant gaming and social platform for children and teenagers in the U.S. and increasingly globally
  • Creator economy flywheel — successful Roblox developers earn real money from Robux, incentivizing continuous quality content creation that attracts more players, which attracts more developers
TTWO strengths
  • Rockstar's cultural influence and franchise quality — Grand Theft Auto is among the most valuable entertainment IP globally; GTA V's extraordinary 10+ year commercial success validates Rockstar's development approach and commercial execution
  • NBA 2K annual sports dominance — NBA 2K is the only serious basketball simulation game, maintaining annual release cadence with strong Ultimate Team microtransaction revenue
  • Premium game positioning — Take-Two's Rockstar and 2K games sell at full price ($60-70) with high quality standards, serving the premium gaming market segment with loyal enthusiast audiences
Risks to watch — RBLX
  • Age demographic retention challenge — users who grew up on Roblox are aging past the core under-18 demographic; whether they stay on the platform as young adults or migrate to other games/social platforms is a critical question for Roblox's long-term addressable market
  • Not yet profitable — Roblox's significant infrastructure, safety (child safety is a serious cost), and developer payout costs mean the company has been operating at a loss; the path to profitability requires significant DAU and bookings per DAU growth
  • Platform moderation and child safety — Roblox's young user base creates significant safety obligations; past incidents of inappropriate content have generated regulatory and reputational scrutiny
Risks to watch — TTWO
  • Dependence on Rockstar release cadence — Rockstar releases games infrequently (GTA V was 2013, GTA VI expected 2025); years between major releases create revenue gaps
  • Zynga integration challenges — the mobile gaming market is intensely competitive; multiple Zynga titles have underperformed post-acquisition expectations
  • Premium AAA game market faces competition from live services — players spending time in GTA Online, Fortnite, or Roblox play fewer traditional paid narrative games
Frequently asked questions
Roblox enables independent developers to create 3D games and experiences on its platform using Roblox Studio (a free development environment). Players use Robux (virtual currency purchased with real money) to access premium features in developer games. Roblox pays developers a share of the Robux earned in their experiences through its Developer Exchange (DevEx) program — developers can convert earned Robux to real dollars (approximately $0.0035 per Robux). Top Roblox developers earn millions of dollars annually; the broader developer ecosystem earns collectively hundreds of millions per year. This creator economy model means Roblox gets unlimited content created for free, only paying revenue shares on successful experiences.
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