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RBLX
Roblox Corporation · Communication Services - Gaming Platform
$51.53
+15.93% this month
VERSUS
COMPARE
TTWO
Take-Two Interactive Software, Inc. · Communication Services - Video Games
$239.28
+0.48% this month
Scoreboard verdict
Across AI score, momentum, valuation, upside, operating margin
RBLX
1
TTWO
3
TTWO LEADS 3/5
Comparison scoreboard
TTWO LEADS 3/5
AI Score
RBLX 25.3
TTWO 51.0
1Y Return
RBLX -49.80%
TTWO +0.74%
Fwd P/E
RBLX -40.21
TTWO 20.99
Target Up.
RBLX +25.78%
TTWO +31.81%
Op. Margin
RBLX N/A
TTWO 2.33%
Metrics last refreshed: 6/20/2026
Quick take

RBLX vs TTWO Stock Comparison: AI Score, Valuation, Performance and Upside

RBLX (Roblox) and TTWO (Take-Two Interactive) represent very different gaming business models — Roblox is a platform business hosting millions of user-created experiences for predominantly younger audiences, with network effects from its creator economy, while Take-Two is a premium AAA publisher creating high-quality, high-budget games primarily for mature console and PC audiences. These companies serve largely different audiences with different monetization models.

RBLX vs TTWO is gaming platform with creator economy network effects (Roblox's user-generated content metaverse growing DAUs and ABPDAU) versus premium AAA game publisher with blockbuster franchise optionality (Take-Two's GTA VI as a potential multi-year generational revenue catalyst) — platform scale versus franchise depth in gaming.

Live analysis · updated 6/20/2026

TTWO holds the edge across 3 of 5 key metrics in this comparison. TTWO has delivered stronger 1-year price return (+0.74% vs -49.80%), though RBLX trades at the lower forward P/E (-40.21x vs 20.99x). Analyst consensus implies meaningfully more upside for TTWO (+31.81%) than for RBLX (+25.78%).

Normalized 1Y performance
RBLX
TTWO
Recent returns
RBLX
TTWO
Analyst price targets & sentiment
RBLX · 32 analysts
STRONG BUYHOLDSTRONG SELL
Buy (1.9/5.0)
Price target range
analyst low$45.00
analyst high$105.00
analyst mean$64.81
current price$51.53
+25.8% upside to analyst mean
TTWO · 27 analysts
STRONG BUYHOLDSTRONG SELL
Buy (1.6/5.0)
Price target range
analyst low$144.11
analyst mean$279.11
current price$239.28
+31.8% upside to analyst mean
Who should consider this stock?
RBLX may suit investors who:
  • Want exposure to the gaming platform/metaverse model — Roblox's user-generated content network effect creates unlimited experience variety funded by millions of developers rather than expensive internal studio production
  • Value Roblox's demographic depth with under-18 users as a generational platform that may retain users as they age and expand spending with income growth
  • Accept that Roblox is not yet profitable and requires sustained bookings growth to cover its substantial infrastructure, safety, and developer payout costs on the path to profitability
TTWO may suit investors who:
  • Want exposure to GTA VI as potentially the largest entertainment launch in history, followed by years of GTA Online live service revenue — a high-stakes event-driven thesis with significant upside if Rockstar delivers another cultural phenomenon
  • Value premium AAA game publishing with Rockstar's extraordinary quality track record and the NBA 2K annual sports franchise generating consistent Ultimate Team microtransaction revenue
  • Accept the lumpy cash flow profile between major Rockstar releases and the Zynga integration risk as acceptable for exposure to gaming's most valuable entertainment franchise catalog
Performance & AI score
MetricRBLXTTWO
AI score25.351.0
AI rank#2808#404
Latest close$51.53$239.28
1M return+15.93%+0.48%
6M return-40.02%-0.53%
1Y return-49.80%+0.74%
$10,000 invested — hypothetical growth (dividends reinvested)

How much would $10,000 be worth today if invested at the start of each period, with all dividends reinvested?

PeriodRBLXTTWO
1Y ago$5.02K (-49.8%)
started 2025-06-18
$10.03K (+0.3%)
started 2025-06-18
5Y ago$6.35K (-36.5%)
started 2021-06-18
$13.79K (+37.9%)
started 2021-06-21
10Y ago$7.41K (-25.9%)
started 2021-03-10
$63.34K (+533.4%)
started 2016-06-20

Hypothetical — past performance does not guarantee future results.

Valuation & upside potential
MetricRBLXTTWO
Market cap$36.89B$39.31B
Trailing P/EN/AN/A
Forward P/E-40.2120.99
Price/Sales6.967.55
EV/Revenue6.406.05
Analyst target$64.81$279.11
Target upside+25.78%+31.81%
Growth, profitability & risk
MetricRBLXTTWO
Revenue growth39.30%6.10%
Earnings growthN/AN/A
EPS growthN/AN/A
FCF margin+22.72%+21.75%
Operating marginN/A2.33%
Profit margin-20.69%-4.48%
ROIC proxy-311.94%-10.56%
Return on equity-311.94%-10.56%
Dividend yield0.00%N/A
Beta1.440.98
Debt/equity435.0484.26
Current ratio0.891.24
Quick ratio0.711.10
Drawdown & downside risk

Lower drawdown and smaller single-period drops generally indicate a smoother ride, though they do not guarantee lower future risk.

1Y risk snapshot
RBLX max drawdown70.82%
TTWO max drawdown27.68%
RBLX max wkly drop23.55%
TTWO max wkly drop19.24%
5Y risk snapshot
RBLX max drawdown82.79%
TTWO max drawdown51.50%
RBLX max wkly drop37.68%
TTWO max wkly drop19.94%
10Y risk snapshot
RBLX max drawdown82.79%
TTWO max drawdown56.14%
RBLX max wkly drop37.68%
TTWO max wkly drop19.94%
Performance metrics by period
PeriodMetricRBLXTTWO
1YGrowth-49.80%+0.33%
CAGR-49.82%+0.33%
Sharpe ratio-0.910.01
Max drawdown70.82%27.68%
Max daily drop18.33%8.08%
Max wkly drop23.55%19.24%
5YGrowth-36.49%+37.94%
CAGR-8.68%+6.65%
Sharpe ratio0.150.22
Max drawdown82.79%51.50%
Max daily drop26.51%13.68%
Max wkly drop37.68%19.94%
10YGrowth-25.86%+533.35%
CAGR-5.52%+20.28%
Sharpe ratio0.200.58
Max drawdown82.79%56.14%
Max daily drop26.51%13.76%
Max wkly drop37.68%19.94%
Business comparison
CategoryRBLXTTWO
CompanyRoblox CorporationTake-Two Interactive Software, Inc.
SectorCommunication Services - Gaming PlatformCommunication Services
IndustryN/AElectronic Gaming & Multimedia
Core businessRoblox is a user-generated content gaming platform where millions of developers create interactive 3D experiences (games, social spaces, simulations) that hundreds of millions of players access. Players use Robux (virtual currency) to access premium experiences and customize their avatars. Roblox functions as a metaverse platform enabling creation, exploration, and socialization.Take-Two Interactive is a premium video game publisher with Rockstar Games (Grand Theft Auto, Red Dead Redemption), 2K (NBA 2K, Borderlands, Civilization, BioShock), and Zynga (mobile casual/mid-core games). Take-Two sells premium narrative games and sports simulations with ongoing live-service components, targeting the full-price console and PC game market.
Investor focusInvestors track Roblox Daily Active Users (DAUs), Average Bookings Per DAU, total hours engaged, the 17+ age demographic expansion (Roblox's historical core is under-18), developer ecosystem size and quality of experiences, and the path to profitability given Roblox's significant infrastructure and safety costs.Investors track Take-Two's recurrent consumer spending from live services (GTA Online, NBA 2K Ultimate Team), the GTA VI launch as the primary near-term revenue catalyst, Zynga mobile portfolio performance, and the financial trajectory toward positive free cash flow after the large Zynga acquisition.
RBLX strengths
  • Massive user-generated content network effect — millions of developers create experiences on Roblox for free, giving Roblox an essentially infinite content library funded by its creator economy rather than internal studio costs
  • Deep demographic penetration in the under-18 generation — Roblox is the dominant gaming and social platform for children and teenagers in the U.S. and increasingly globally
  • Creator economy flywheel — successful Roblox developers earn real money from Robux, incentivizing continuous quality content creation that attracts more players, which attracts more developers
TTWO strengths
  • Rockstar's cultural influence and franchise quality — Grand Theft Auto is among the most valuable entertainment IP globally; GTA V's extraordinary 10+ year commercial success validates Rockstar's development approach and commercial execution
  • NBA 2K annual sports dominance — NBA 2K is the only serious basketball simulation game, maintaining annual release cadence with strong Ultimate Team microtransaction revenue
  • Premium game positioning — Take-Two's Rockstar and 2K games sell at full price ($60-70) with high quality standards, serving the premium gaming market segment with loyal enthusiast audiences
Risks to watch — RBLX
  • Age demographic retention challenge — users who grew up on Roblox are aging past the core under-18 demographic; whether they stay on the platform as young adults or migrate to other games/social platforms is a critical question for Roblox's long-term addressable market
  • Not yet profitable — Roblox's significant infrastructure, safety (child safety is a serious cost), and developer payout costs mean the company has been operating at a loss; the path to profitability requires significant DAU and bookings per DAU growth
  • Platform moderation and child safety — Roblox's young user base creates significant safety obligations; past incidents of inappropriate content have generated regulatory and reputational scrutiny
Risks to watch — TTWO
  • Dependence on Rockstar release cadence — Rockstar releases games infrequently (GTA V was 2013, GTA VI expected 2025); years between major releases create revenue gaps
  • Zynga integration challenges — the mobile gaming market is intensely competitive; multiple Zynga titles have underperformed post-acquisition expectations
  • Premium AAA game market faces competition from live services — players spending time in GTA Online, Fortnite, or Roblox play fewer traditional paid narrative games
Frequently asked questions
Roblox enables independent developers to create 3D games and experiences on its platform using Roblox Studio (a free development environment). Players use Robux (virtual currency purchased with real money) to access premium features in developer games. Roblox pays developers a share of the Robux earned in their experiences through its Developer Exchange (DevEx) program — developers can convert earned Robux to real dollars (approximately $0.0035 per Robux). Top Roblox developers earn millions of dollars annually; the broader developer ecosystem earns collectively hundreds of millions per year. This creator economy model means Roblox gets unlimited content created for free, only paying revenue shares on successful experiences.
AI Prediction SignalNext 5 trading days
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RBLX
+2.8%BUY
TTWO
+1.1%HOLD

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